I am a giant fan of first person point and click puzzle games which sadly are quite rare nowadays. This was my first time playing a game by EmptyWorldGames.
Almost Blue gives off vibes slightly similar to Mateusz Skutnik's Covert Front series while at the same time maintaining a unique style and atmosphere. The art is great and it really makes you feel like you are in a noir comic.
I liked the puzzles, they were smart and not tedious. I would say they are on the easier side compared to similar games but that probably works in the game's favor as a short and casual experience.
The story is communicated through subtle and cryptic hints which is fine for the most part, but I think some more story clues could have helped as you never get a clear idea of what really happened.
The game does have some 'rough edges'. Like the inventory could look a lot better and the font is pretty hard to read but those are of course just nitpicks.
Overall, Almost Blue was an enjoyable short experience with smart puzzles and a very nice atmosphere and I am looking forward to playing the developer's other games!
Thank you so much, really! Skutnik is my spiritual master, I absolutely love how you have noticed his influence on my creations. <3
On writing: yes, little details, a very strong context and few dialogues are in my opinion a good way to tell a story when a point & click as this one must be focused on gameplay first of all. The atmosphere is my rule n1.
On font resolution and other hateable things (save system for example): That's because of the tool (ags) and basically because I'm not a good programmer. I'm looking for a teammate in order to resolve a lot of things in this way ;)
In this months I'll start working on a bigger hardboiled noir game and Almost Blue is a "starter dish" to test how the public reacts to this style!
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I assure you that this is the simplest game I've ever made. ;) A walkthrough would kill the experience. Keep trying! And thanks
I completely agree, the game is too opaque from the very beginning.
I am a giant fan of first person point and click puzzle games which sadly are quite rare nowadays. This was my first time playing a game by EmptyWorldGames.
Almost Blue gives off vibes slightly similar to Mateusz Skutnik's Covert Front series while at the same time maintaining a unique style and atmosphere. The art is great and it really makes you feel like you are in a noir comic.
I liked the puzzles, they were smart and not tedious. I would say they are on the easier side compared to similar games but that probably works in the game's favor as a short and casual experience.
The story is communicated through subtle and cryptic hints which is fine for the most part, but I think some more story clues could have helped as you never get a clear idea of what really happened.
The game does have some 'rough edges'. Like the inventory could look a lot better and the font is pretty hard to read but those are of course just nitpicks.
Overall, Almost Blue was an enjoyable short experience with smart puzzles and a very nice atmosphere and I am looking forward to playing the developer's other games!
Thank you so much, really! Skutnik is my spiritual master, I absolutely love how you have noticed his influence on my creations. <3
On writing: yes, little details, a very strong context and few dialogues are in my opinion a good way to tell a story when a point & click as this one must be focused on gameplay first of all. The atmosphere is my rule n1.
On font resolution and other hateable things (save system for example): That's because of the tool (ags) and basically because I'm not a good programmer. I'm looking for a teammate in order to resolve a lot of things in this way ;)
In this months I'll start working on a bigger hardboiled noir game and Almost Blue is a "starter dish" to test how the public reacts to this style!
Thank you again
Louie - EWG